Chest Piece Armor

(Original Geometry, Normal map and Ambient Occlusion created by Epic Games. I created the Diffuse, Roughness, Metalness, adjusted the Normal and Ambient Occlusion Maps to texture this piece. Rendered with Marmoset Toolbag 2.0).

Brick A

(Rendered with Unreal Engine 4.10.1).

Oak Hardwood Floor A

(Based upon the floor at the house I'm currently residing at. Rendered with Marmoset Toolbag 2.0).

(two angles similar lighting scenario)

(Sci-Fi) Tred Plate & Trim A

(Rendered with Marmoset Toolbag 2.0).

(two different lighting scenarios)

Needle Dirt B

(Rendered with Unreal Engine 4.10.1. This is my own bit of a test combining photogrammetry, some high poly work and photo based normals. I think combining all those techniques works well.)

tile preview

texture tile preview


Cobble Stone A

(Rendered with Marmoset Toolbag 2.0).

(two different lighting scenarios)

 

Tree Bark A

(A photogrammetry scan of a tree near the house that I was at. Renders done with Unreal Engine).

 

Rocks

(All photogrammetry scanned rocks, some clean up sculpting and texturing required. Low poly versions rendered with Unreal Engine).